How to keep quads on FBX export to Blender?

Please, I need your help on how to keep quads instead of a triangulated character mesh on FBX export? Is there any checkbox I forgot to check, or why is IClone 8 doing this? Or is it Blender, which is triangulating the mesh? Thank you for any help or hint!

I think it’s something in the transfer…I just saw this, so you may have found a solution by now, but what I do in Blender is select the character, go into Edit mode, make sure all is selected and then under Faces, I tell it to convert “Tris to Quads.” You get a lovely quad mesh.

I don’t know about reimporting that character from Blender to CC4/iClone because I’m mostly making clothes. I don’t bring the characters back into CC4, and they might not come in right, but if you’re not coming back to CC/IC, that works.
:slight_smile: