How to have Shape Keys in Blender for Built-in CC5 Expressions

I’m pretty new to CC5. I’ll be programmatically modifying shape keys to animate the character for an iOS app (Blendshapes in apple’s world). I’m brining the character into Blender and exporting it from there for use in my app.

The goal is to have a single shape key for an expression i.e. happy, sad etc. From what I can tell it looks like I need to add a custom morph slider to the Facial Profile editor and then when I bring it into Blender it shows up as a single shape key.

I’m having trouble figuring out how to get the slider settings from the “Edit Facial” built-in expressions and making them a new custom slider in the facial profile editor because when I click on “Edit Expressions” in the facial profile editor it resets the current morph to the neutral expression and t-pose. Any help would be greatly appreciated!

I figured it out. It was in Preferences in the Facial Profile Editor Section. Just had to change the setting to Keep Origin Pose.