Hi,
Thanks for your availability to check this out.
All the animations are recorded using nine “Go Pro 12’’ cameras with move ai pro, in a studio space 9x9 meters.
I uploaded in the following link 3 animations. iclone_jitter - Google Drive
The A4_G2_TAKE_01 is the one I initially created this post for, and I have a priority to understand what is wrong. It’s a character walking and carrying a bag on its shoulder (could be a man or a woman as it is in the reference images). For this animation I did as you said, added a CC4 character and added the animation to him.
As you can see in this animation, I have some significant jitter issues in the spine. As I write previously in this post ‘’I smooth the keys on Spine02 rotation (X, Y, and Z), it seems to affect the visible jitter when I scrub or adjust the curves. However, once I press play, the jitter persists, even after I’ve refined the curves in the Curve Editor’’.
I also uploaded 2 other animations so you can see what are the problems I have in general. Extreme jittering and trembling while seated or lay down.
I also uploaded the pre-retargeted files and the move ai profile to import pre-retargeted files so you can import the animation yourself if necessary.
In each folder I have some extra info, as a blender file, a video and some reference images so you will get a better idea of each animation.
Regarding your P.S. of course jitter is expected as it is a MoCap, I am just getting confused how to remove the jitter (especially in the first one, A4_G2_TAKE_01), as I can’t find a way to remove the spine one. I suppose if I understand what’s the point with this one, I will be able to fix the rest. I am just uploading them mostly as a reference of what are the RAW mocap results I have.
Thank you,
Spyros