Hi everyone. I’m still new to unreal engine, so please bear with the noob question. I searched for over an hour & google couldn’t give me an answer.
For sake of this question, i created a simple cube in iClone, made of 6 sides all attached (not merged) to 1 side. The Cube is here: (Box)
The cube has sides, which i can hide/unhide effortlessly in iClone. After exporting it to Unreal, it comes in as a single mesh and i cant find how to hide/unhide either one of the cube’s sides. How do i do this in unreal?