How can i achieve Fnaf1 like Graphics in Iclone8?


How can i achieve realistic graphics like above? can iclone8 even achieve it?

The rendered style in FNAF look like they used or replicated Phong based rendering instead of physically based rendering. This look was used a lot from the 70s to the early 2000s.

Usually you’ll need a diffuse texture, a grayscale bump map and a specular map. The shaders were often procedurally generated, because of the limited storage space for bitmap textures back in the day. This gave the rendered images a distinct look.

So, if you only use diffuse, bump and specular maps in the classic shader you might get a similar look.

https://manual.reallusion.com/iClone-8/Content/ENU/8.0/43-Multiple-Channel-Texture-Mapping/Types_of_maps.htm

thank you! :slight_smile: