Discover how a small creative team transformed a Catalan legend into a handcrafted, painterly 3D video game using Character Creator, ZBrush, Blender, Substance Painter, and Unreal Engine 5.
In this behind-the-scenes breakdown, 3D Character Artist Gerard Martínez reveals how Manairons—a dark yet emotional narrative—was brought to life with a deeply stylized art direction inspired by Catalan folklore.
Learn how Reallusion’s Character Creator 4 streamlined modeling, morphing, texturing, and multi-software integration to keep a small team efficient and creatively free. Dive into the design philosophy, stylized silhouettes, painterly textures, cartoon-style rigging, and expressive animation pipeline that shaped the magical world of Vilamont.