I know this has been raised before, but for those of us who like to use ZBrush or Blender to sculpt our own head models for use with Headshot, (and symmetry tends to be a normal way to sculpt until finer detailing/posing) it seems that a way to plot Alignment Points in the Mesh-to-Head with symmetry enabled across a “mirror” would make the most sense, especially since CC5 models (as far as I know) are symmetrical by default. It’d also help make sending the character back to ZBrush to continue to refine so much easier (and decrease the potential of asymmetry in the GoZ+ model)
I hope this makes sense.