Head transplant on CC3+ Need Advice

Hello, I am trying to add a custom face to a CC3+ character.
I bought a model from an assets store, it has a different topology.
At first tried to use Zbrush morpth brush but it didn’t work, then tried usign ZWrap to wrap Camila’s face to match but the face does not look like the same person, also had various small issues.

Tried Wrap standalone, but the end result looked even less like my goal, albeit with less artifacts.
Any advice would be very much welcome.


IF you have headshot 2 you may try and use the headmesh with headshot 2 , then attach the generated mesh to the target body selecting “current”.

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I see that headshot 2 only results in previous generation characters not full CC3+.

As for mesh transfer on HS2, whick does results in full CC3+ compatibility. I tried it before and the results end up looking strange, especially the ears.

You can create full CC3+ characters using both mesh mode and photo mode with the Headshot 2 Plug-in. You are certainly not limited to creating previous generation heads.

I think I clued in why the transfer looks not good.
Many issues, improper wrapping.
Main issue is that I didn’t use the displacement maps from my source model.
Everything is still very new to me.

you can get great results - but you have to do a bit of manual photo-editing - and there is a saturation issue that was never fixed - once you understand the quirks, you’ll know what to hone in on for the looks you want.

from my cc3



To be honest, I’m trying to aim for the photoreal quality of the scanned Kevin model and also the Camila model.
Seems if I do not do the tranfer properly then it will look cartoonish, which is not a bad thing is that is the art style you’re going for.

I would use Zwrap/Wrap with a neutral CC base mesh, not with the Camila or Kevin meshes. Maybe this will work better.

In your screenshot your finished model looks a lot like Camila and not like the Artstation model because it still has the same textures as Camila.

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part of the photoreal look comes through a normal map - I use the nvidia normal map plug in / generator - if you look at my images …the details look like they have shadows eg - the wrinkles, the pores, creases etc … - part of that comes from customizing your normal map to enhance the micro shadows.

The cartoonish look comes in when the character has less of those shadow details