After trying stuff and debugging for 2 whole days and 3 claude code chats, here I come.
I know there’s a similar post below, it’s a different problem.
I’ve imported in unity an animated expression coming from Digital Soul (a paid pack containing head and face movements) exported from iclone.
On iclone the eyes move, the head moves. In unity, only the face, no head movements.
I succeed to play the animated expression on all cc characters on my scene (camila and the 2 default most recent cc5 chars). Now issue is that head / gaze ain’t moving even tho rest of the face is moving.
There is this script called Bone Driver on the characters. I turned Drive Head on.
I’m running into very strange inconsistent results, sometime when I hit play it works sometime it doesnt, sometime it works for certain characters.
I succeeded to make all expressions animations move head for one character once, so I know its possible. But even tho all the other characters had exact same settings, the animations didnt move their head.
Problem goes for both in humanoid and generic rig.
unity CC/iC importer settings (are they reapplied everytime you hit build character tho? or I have to do something else?) :
