Having trouble exporting from iClone 8 to Unreal

I’ve exported a fully animated character from iClone 8 to Unreal Engine 5.5 as an FBX file. After importing it into Unreal Engine, the character flickers, and its skin data appears corrupted. This issue only occurs with characters exported with facial animation, without facial animation, the problem does not happen. Screenshots and screen recordings are attached regarding the issue

Notes: We only used the Unreal Auto Setup plugin for the exporting and importing process; we did not use the Unreal Live Link plugin.






Yeah, there are problems when importing Mesh ( Character ) and animations at the same time in UE5.5.

  1. Import the Character without any animation
  2. Import the same file again in a new Folder ( animations ) untick “import mesh” and select the skeleton of “1” (imported character) under “Import Content Type” in the UE5.5 FBX import settings.
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Big thanks for the details