Hair Physics problem

I’ve baked hair physics in Iclone but I’m getting a problem with the hair going nutz in the animation in Blender. Any ideas?

I’m also getting a similar problem with clothes.

When i first import the character using the blender pipeline, all the materials, eyes, skin etc. are not right and I have to re-import materials but then this happens.

Blender has a complete different physics engine, baking the physics in iClone has no effect.

The physics needs to be baked in Blender, otherwise the point cache explodes like this when scrolling through the timeline:

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Thanks for replying. I’m still bamboozled. I thought bringing in physics was possible by selecting physics in the pipeline add-on in blender, (if not, then what’s the point of it).

I did try the subdivison method in your video and it is better but the hair still doesn’t act very natural