Trying to use the Animation Tool with Game Base models look like they’ve been in a car accident - exporting models not as game base work as intended.
Any thoughts as to what is happening and how to resolve?
Trying to use the Animation Tool with Game Base models look like they’ve been in a car accident - exporting models not as game base work as intended.
Any thoughts as to what is happening and how to resolve?
It looks like the animation is skinned to a completely different model rig. I’ve had this happen in Unreal if I just try to apply an animation rigged for UE4 to a model rigged for UE5, without properly re-targeting. It’s like the same case in Unity. Try applying animation to the exact same model you exported from CC5 and then exporting and importing that animation into Unity to apply to the model in question and see if that works.