I don’t know if this is a known issue or if I’m just not doing something right, but I’m finding that the facial animations exported from Iclone are always a little different to the ones that import into unreal. The facial shapes don’t seem as exaggerated and there’s a few instances where I know the mouth is together on a ‘P’ or ‘M’ sound in Iclone but separate when it gets into unreal. Has anyone else come across this?