Eye Occlusion how can this happen?

Sometimes (i just do not know how and when) when editing my char (IIRC when i was moving morph sliders, this happens

Question: does anyone know how i can manipulate (correct) this without editing the mesh.
There is an eye occlusion checkbox in the Headshot morphs but without a slider.
Is this connected to another setting maybe (eye, head ect ect ?)

First, delete tearline and occusion from the scene manager and add them over. They should fall in correctly.
If they do not, look for morphs in Actor Parts section. Both have dozens of sliders for tweaking.

Ok, found the sliders, but they are all on “0” which i find is strange.
“add eye element” fixed it , Thanks much !! :slight_smile:
Edit: “Fix eye element” fixed it without even removing them :slight_smile:

Yes, I forgot, they have this fairly new button for fixing those…