…without the unnecessary mesh and bone animation data.
In CC5 and iClone 8, there is already the functionality to import MetaHuman facial animation from a .csv file.
Would it be possible then to add the ability to also export facial animation from CC5/iClone 8 in a similar .csv format?
Then your pipeline tool plugins (Unity, Blender etc) could provide a function to generate eg. a Unity animation clip from that .csv file, containing only the blendshape keyframes for the face, teeth, and tongue (and optionally the head rotation, similar to MetaHuman facial animations).
Additionally, before generating, it would be especially useful for retargeting to have an option to add or exclude copies of the face blendshape keyframes for brows&beard (and tearline) in the generated animation clip
Thank you