Exporting as an UE5 Mannequin?

can the blender pipeline export back the rig and it’s animations as an UE5 skeleton ?

here the workflow i am looking for :

  • Rigging a mesh with accurig
  • import into blender and generate the riggify control rig from it
  • make some animations in blender
  • export everything as an UE5 skeleton without retargetting in the unreal side

when looking in the export/bake options i have found that there is targets for : blender, unity, godot …etc but no Unreal .

thanks .