can the blender pipeline export back the rig and it’s animations as an UE5 skeleton ?
here the workflow i am looking for :
- Rigging a mesh with accurig
- import into blender and generate the riggify control rig from it
- make some animations in blender
- export everything as an UE5 skeleton without retargetting in the unreal side
when looking in the export/bake options i have found that there is targets for : blender, unity, godot …etc but no Unreal .
thanks .