I have a question about Character Creator 4 (CC4). Is it possible to merge or export all of a character’s objects into a single mesh, so that the body, eyes, teeth, top, pants, shoes, etc., are all one mesh?
I’m asking because when importing into Unity, each of these sub-objects has its own Skinned Mesh Renderer. However, this costs too much performance, and we are looking for a way to have, if possible, only one Skinned Mesh Renderer that also includes Blendshapes.
