When importing face animation into 3D studio max, made from the iclone8 faceware plugin, I get this error:
“Morph Channel exceeds limit; Some data not imported”
I’m guessing that there are too many Morph channels from Iclone 8, which aren’t supported inside max.
The morph animation comes through though, creating a character with Morph Channels. Many channels are unused, set to 0.0.
My question is, how can i set it up :
1- to minimize or limit the amount of channels being exported? Is there a window dialogue setting for this?
2- (preferably) to remap using my own characters i created in 3D max with morph targets?
I purchased Iclone 8 and the faceware plugin. Do i need “Character Creator” for these additional adjustments?
Thanks,
Jeff