Export a cc4 animation to unreal engine and get a mass

I export the ‘Camila’ with a ‘Walk_F’ motion by following the instructions in reallusion youtube channel. I got a correct character and a false animation. Then I try to export ‘Walk_F’ motion alone, and I got the same false animation, I don’t know why
false animation
correct character

1 Like

I’m getting the same thing as well.

Screenshot 2025-03-18 190215

Which UE5 version ?

I’m using 5.5.4

OK.
Finally found an updated Reallusion video tutorial. In Unreal 5.5 you have to import the skeletal mesh on it’s own first, then import the animation. I still have a problem with the physics asset not importing the hair mesh seperatly, so I have no hair movement.