I’ve tested twice, and it seems like iMd crowdsim animations might not be exporting correctly? In iClone, Actorcore crowds animate with avoidance, pathfinding etc using the iMD animation collections.
In Unity, regular imported animations work, but animations that used iMD do not (character is motionless).
The anim file in Unity has keyframes.
Question: do the MD crowd sim animations export as FBX animations, or are they a kind of animation in iClone that only exists during playback (fx AI motion, not actual keyframes).