DLSS vs No-DLSS

I can’t find any differences in rendering output after activated the DLSS option on. I set it to maximum quality. Can anyone share some information on how to get better result using DLSS? Thanks in advance.

I could be wrong about this, but my understanding is that DLSS is to improve frame rates in games (by calculating a lower-resolution image and uprezzing that via AI for display) and not improve render quality when exporting/rendering an animation from iClone when the image can be rendered at full resolution.

I assume it is about the live preview (not the final render) and probably only works under certain GPU…?

I have an nvidia gpu but it’s pretty low-number lol. I can’t see any obvious difference when I toggle the DLSS option.

Well, this sound to me like final render not viewport preview. But perhaps clarification will be forthcoming.

My point is, I would not expect DLSS to improve anything in iClone (i.e. neither preview nor final render). But, as I said before, I could be wrong. Since I don’t actually render content out of iClone, I’m not really familiar with all the intricate render settings that there may be.

You may be right. I just want to know what is that DLSS option actually for? I thought it may be related to Realtime rendering.

Updating…

I found a scene where the DLSS difference was easy to notice… a hair model with a lot of parallel ‘hair’ lines in the texture.

Without DLSS the hair was pixelated and strobing from frame to frame in the preview. With DLSS the hair texture stabilized and the ‘strands’ no longer created a noise pattern.

The effect is in the textures. Doesn’t seem to do anything for geometry.

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DLSS is just a form of Super Sampling/Anti-aliasing developed by NVIDIA (much like TAA). There is not much reference about DLSS integration into RL product. But it works for both view-port and render. There are issues however to be aware about. Better keep the Grid off and some other…
https://forum.reallusion.com/FindPost557523.aspx

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Thanks for the information. I had very little knowledge of DLSS.

I hadn’t used DLSS before but turned it on in one of my scenes and saw this:

So I don’t think I will enable it… :rofl:

Terrible!

When I export iclone characters to Unreal Engine, the hair pulses and goes wild without DLSS.

I use DLSS in Unreal Engine. It is incredible. Almost real time rendering vs non DLSS rendering.