Disk space optimization for CC5 characters in Unity

Any recommendation for how I can reduce diskspace for the character in my Unity game?

NPCs all share the same body, just different heads and clothing. Each finished CC5 character adds about 2GB to my project. Is there a way I can reduce this?

The goal is to have 80+ npc’s in my game without taking up too much space.

How can I re-use meshes and just swap textures?
Can I keep the same body mesh and just swap the heads?

Hi n.macedone,

The most efficient approach is to optimize your character before exporting it to Unity. Please refer to our LOD Character Optimization webpage, which provides detailed information on this topic.

For more aggressive optimization, such as sharing body meshes and textures across characters, you will need to develop a custom system within Unity.

Regards