Any recommendation for how I can reduce diskspace for the character in my Unity game?
NPCs all share the same body, just different heads and clothing. Each finished CC5 character adds about 2GB to my project. Is there a way I can reduce this?
The goal is to have 80+ npc’s in my game without taking up too much space.
How can I re-use meshes and just swap textures?
Can I keep the same body mesh and just swap the heads?