Using the trial version
In Character Creator 4 when you delete a custom morph. Is it then possible to reset the morph where it was used on other custom characters automatically?
Because when I try to do this i Get an error and the morph deformation is still present.
Steps to follow to reproduce the problem:
- Add a morph to the Neutral Base CC3+ character
- Set the morph to 100
- Save the character as a custom character
- Load Neutral Base CC3+ character
- Delete the morph
- New Project
- Load the custom character
- You get an DRM Status - Slider Not Found
- Mesh deformation is still present
From Reallusion:
Thank you for contacting Reallusion.
You will need the slider to reset the morph. It will not automatically remove from all the characters it was applied to. The mesh has already been changed.
When you delete a custom morph it puts it in your Windows recycle bin, so check if you have it in there. You can then apply it at -100 to remove the mesh deformation. The slider will not go negative, but if you type directly into the number value box it can over/under driven.
Me (solution):
Thanks for the reply.
Yes, as you say, I was afraid that this was the case. But of course, we can create a Python script that finds the custom morph in our custom characters and then reset the morph before we delete the morph from the Neutral Base CC3+ character.
From Reallusion:
Thank you for contacting Reallusion.
We do not currently have any Python API available for CC. It is something we are working on for a future release. Sorry, I have no timeline for that.