DAZ Studio user looking at CC5

There is a list of things, that CC5 needs to be able to do.
Can I do thes with CC5 and how?
-1)When using the transformer tool, keeping the CC maps, I’ve seen issues on the UV mapping, around the lips.
How do I fix this?
-2)I am obsessed with having hyperrealistic joint bendings.
In DAZ Studio I can create JCM aka blend shapes that dials in automatically with the moving of joints.
How do I create/modify those in character creator 5?
-3)I have a specific set of expressions for my DS-Character, that I do want to keep.
How do I include those into the CC5 Expression system?

there might be more questions coming, but these are the most important right now.
Thank you for reading.

Reallusion character creator does not actually import your Daz Genesis figure.
It shape projects that Genesis figures overall shape onto a Character Creator base Avatar.

This means no automatic Daz joint control morphs.
While, the new CC C5 base avatars have their own version of a “HD morph” system, it’s not going to accurately reproduce any HD morphs(body or facial) that that existed in the Genesis figure that gets discarded during the transformation shape projection process.

Character creator 5 is an entirely separate character ecosystem that is not dependent on external sources like Daz or anyone else.
If you need your Daz Genesis figures to retain their full functionality and morph details & fidelity, you need to stay within the Daz studio ecosystem.

Thanks for the answer. I am already aware of all that,
but my questions go beyond that.
To specify my questions:
How to fix UV issues (in my case on the lips) coming with the transformer tool?
How to add something working like JCMs to CC5 avatars?
I have unique, specific expressions, that I want to add to the CC5 expression system.
Is there a way to do that and if yes, how?

You can manually create morph dials for better joints with an external 3D sculpting software(blender ,Zbrush etc)
but CC will not auto invoke them as the limb bends ,as Daz studio does.

you can also manually sculpt custom facial morphs in your external 3D sculpting software(blender ,Zbrush etc) as well.

Well, this is a deal breaker to me.

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Reallusion has publicly stated that they are no longer seeking to appeal to the casual hobbyist user but instead the pro demographic seeking to get into commercial game character, creation films etc.

Just my opinion, of course, but at this point in history, Daz studio users who only create still art, probably are not going to find a better(non AI), option than what Daz has to offer in regards to humanoid figures and still rendering with NVIDIA Iray.

IMO, for “commercial game character, creation films”, Joint Controlled Morphs would be exactly, what you needed.
My motivation for going into Character Creator in combination with IClone or Blender, is to branch out from stills into animations.
Not having JCMs is a huge downer.
Well, I almost got on board here, but I skipped and decided to wait for better options.

I am trying to leave IRAY behind me and looking for better, more realistic render solutions.

In that case, you should be looking at the diffeomorphic add-on on for blender, which uses blenders rigging system to simulate joint control morph on Daz Genesis, figures important via the add-on.

Well, if you’re looking to leave, IRay behind as a render engine, for something equivalent or better,
then Iclone was not a good option for you anyway, as it’s native render engine is not even a pathtracer, like IRay or Blender cycles.
Of course, iclone /CC5 has free export options to send your CC5 figures over to unreal engine or the major 3DCC’s such as Cinema4D, Maya , Max, or Blender where you would ,of course, have access to their advanced render engines such as Arnold or VRay or Redshift and of course Blender’s Cycles.

So pick your poison. :stuck_out_tongue_winking_eye:

You can endure the vicissitudes of trying to recreate the full Daz Genesis figure experience outside of Daz studio,( NOT POSSIBLE IMHO) or you can stay within the Daz ecosystem where you are at least getting the minimum of your requirements regarding the JCM and HD morphs.

I think that with the rapid advent of AI solutions it will become easier to achieve realism even with a less than perfect 3D model. I’m not into realism as such, but I’ve found that starting out with a 3D scene render as reference image, one can get interesting results. One time I forget to tell the AI model to create a stylized render and a very nice realistic render was the result.

I believe that we are on the cusp of new production methods where we don’t have to exert ourselves to achieve hyper-realism in our 3D models, unless that is of course something you enjoy doing.

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Daz inc is consistently losing members of It’s still image user base to generative AI.

This is because generative AI can create realistic images of attractive people/guys/gals etc, with far superior fidelity than anything you will ever see from a Daz’s Genesis Iray render
making the issue of joint control morphs and such dependencies. absolutely moot.

However, there remains a sizable faction of the Daz Studio user base that is ideologically opposed to using AI.

The OP of this thread is one such person
Which is why I suggested that he is likely better off remaining inside the Daz content/Iray ecosystem.

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I am strictly opposing “generative AI”.
I don’t mind AI, as a helping tool, where conventional tools fail.
An AI filter, that makes a bad render a good render would be a NO! to me.
A hypothetical AI tool that has been trained, how body tissues like muscles and fat works on poses and motions of 3d characters would be welcome on the other hand.
Same with a trained AI for better handling lights and shaders.
Summery:
Any AI tool, that helps in the process is welcome.
Any Generative AI interfereing with creative decisions is a No Go!

My primary purpose is telling stories. My own stories; I don’t use AI to create those. When it comes to realizing those stories as a movie, to me that is another matter, a matter of efficiency. My latest animated feature took several years to complete. At 76, I’m looking at ways to streamline that process, through AI or otherwise.

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I actually wanted to avoid that whole AI discussion at all.
I want automatic customizable muscle bulges and joint corrections.

Facts, my friend!! :point_up_2:
as a newly retired pensioner at 62, My time is extremely valuable to me as well.

Quite frankly generative AI could not have come at a better time for me as I don’t have anything left to prove regarding Graphic Design ,3D animation /modeling/ rigging.

I personally never cared about the so-called title of “Artist” even when I was younger and I certainly don’t care about it now.
I am more than happy to walk away from doing any more of that tedious manual grunt work and sitting back and instructing an AI to create what I personally want to see.
But to reach their own.

And you have exactly that in Daz studio with the Genesis models.