I thought maybe some people might find this interesting: I had recently been working with iClone and cloth simulation in Cinema 4D and wondered if dForce clothing from Daz would work on an iClone character using C4D’s cloth simulation, since there is a lot of DForce out there, so I purchased the dForce Guardian Goddess Outfit for Genesis 9 outfit, Transformed the armor pieces into CC, animated in iClone, exported to C4D for the character, then exported the dForce skirt and cape as fbx and imported those directly into C4D and applied to the character, and I’m pretty pleased with how it worked out, and it really wasn’t that difficult to set up (relatively speaking LOL).
Yeah, looks pretty good. I’m assuming only the red cloth is being simulated and not the “armor”.
Since I’m not a Daz user, I am also not familiar with dForce clothing or what might be available in the Daz store in that “format”. Apart from getting my character clothing from the RL platforms, I have started to use MD garments and, if needed, try to modify those in MD and not in C4D.
In my experience, some modification to the clothing mesh is almost always necessary to make the cloth sims work in C4D. If that is not necessary for dForce clothing, this might be a benefit for those whose use Daz/dForce.
Yes, just the red cloth, but I was pleased with that, as well. I have a lot of legacy outfits from my Daz days, and they can be hit and miss Translating over to CC+, but this is a newer outfit for G9, and the armor came through really cleanly without distorting, even on the shoulders. The crown, strangely, didn’t want to Translate onto the head, so I placed it manually. The high-heeled sandals were the only fail—they exploded in Translation, so I just used Reallusion boots. As for the cloth, this is just one example, but in a recent test with a couple of old dynamic cloth cloaks it seemed like a lot of remeshing and fiddling was necessary, while this worked pretty much “out of the box,” so I’m encouraged to try others. I keep looking at MD, and it does look pretty cool, but I don’t plan to do a lot of cloth mesh if I can help it LOL, so not sure it’s worth the time and expense for me right now.
Yeah, I thought the boots looked somewhat familiar while the rest of the outfit did not.
The reason I got MD was because I may want to simulate some more complex garments (sort of as a “challenge”) and if I do the re-meshing/welding in C4D, there are sometimes issues with points being welded that should not be welded.
Most of the creators of MD clothing also provide OBJ and/or FBX versions in addition to the MD/Clo3D files; I used to use these FBX files provided by the designers of the clothes in C4D, but, unfortunately, the creators often export them as “unweld” from MD which means that the garments disintegrate at the seams when they are made dynamic in C4D. You can weld them in C4D, however, as I said before, sometimes the wrong points get welded when you use distance-based welding (and I sure don’t want to manually weld garments with 60-120K polys).
If you don’t plan to do more complex sims, I don’t think MD is necessary. Especially if you find that the Daz garments work out of of the box. Maybe I’m wrong, but I don’t think you want to simulate all the garments worn by characters in your series anyway…
Shoes seem to be one of the tricker items for iClone–I feel like I’m always messing with them.
The welding is what I was most concerned about–I wasn’t sure how dForce “thought” in terms of welding, but this outfit seemed to work. I think for cloth I’d also like to stay in C4D and not have to add another program. As it is, I’m already using literally a dozen+ programs to make these episodes.
And you are not wrong–I do not want to simulate all the garments in my series!
Had to try it
Grabbed a “Dforce freebie dress.
converted it to “Dyncloth” and simulated it with Optitex
Sent out as Alembic to Blender for a quick viewport render.
I do like how it wrinkles even on the form fitting areas
That looks great—er— he says as one interested purely in the mechanics of digital cloth simulation. Seriously, that really looks good, and seems to echo my test in that it retains the folds and wrinkles. Cloth sim can sometimes lose all of its detail when it to turns to putty, but this example really keeps the detail. Nicely done!
Yep. If you did this in iClone, I don’t think you would get a similar result.
Indeed that is the problem with some cloth systems in that it behaves like a sheet of over cooked,clingy pasta
We never really got to see full power of the Optitex System during its brief time as Daz studio’s main cloth plugin because nearly no one was doing animation in that community (they still don’t) and Optitex was very sparse in releasing their
“Dyncloth” clothing.