Hi, having an issue with a clothing item pipelined from Daz3D to Cinema 4D where if I export it as FBX from iClone with no animation on it, it looks fine, but if I animate it in iClone and export it with an animation, the right foot looks like this:
Any ideas? I tried Transferring Skin Weights, and Decimating the mesh to maybe force it to “rethink” the mesh, but same problem. The clothing item itself is a “full body” coverall with the shoes included as all one mesh.
Thanks, but foot contact wasn’t on. Not sure if the image is clear, but the right foot looks like a deflated balloon and is curled sideways, so it’s not just a case of the foot in the wrong place, or even just twisted.