Hi everyone,
I’m currently working on a stylized character for Unreal Engine 5.
The character has a human body (clothed) and a custom cat head (including new eyes, teeth, and tongue).
My goal is to:
1. Use the CC5 base body as the foundation.
2. Export it to Blender.
3. Replace the head, eyes, teeth, and tongue with my custom meshes.
4. Reimport everything back into CC5.
5. Keep the model recognized as a CC Avatar (not Humanoid).
6. Then use Reallusion Auto Setup for UE5 to get:
• full Control Rig for the body,
• and a Face Control Rig for the custom head (with morphs, lipsync, and Live Link Face compatibility).
Is this workflow supported in Character Creator 5?
If not, what’s the correct way to achieve a custom head with a working facial rig that remains compatible with the UE5 Auto Setup and facial control system?
Thank you very much for your help!