I am hoping someone can give me some advice on using the Curve Editor, which seems all but useless on my end.
• For starters, when opening the Curve Editor, a full half of the visible timeline is “greyed out” for some reason, and does not let me navigate within it. The “frame” button will show the whole timeline, but using the navigation tools always snaps the view back into the un-greyed out area. I can’t find any reason in the interface settings for this.
• I can select keyframes but only by guessing where they are. There are no larger dots or icons representing keyframes, just the regular curve line.
• I can select keyframes but can’t seem to edit them or change their curve type to make bezier handles visible within the Curve Editor. The only changes I can make to a keyframe is through the “Transition Curve” pop-up preset panel in the main Timeline window.
• It is impossible sluggish and unresponsive in any case. Often I have to quit the whole program and reopen the project after trying to use the Curve Editor.
• The only success I have in the Curve Editor is when opening a motion capture file and applying the Smoothing functions to the overall file. But forget about trying to do detail work on individual keyframes due to the problems mentioned.
A curve editor is a very basic and essential aspect of any 3D program so I don’t understand how iClone’s can be so difficult and unusable. My system performs admirably (specs below) in all other aspects of realtime 3D but the Curve Editor completely flummoxes it.
Thanks, any tips would be appreciated.
Laptop specs: Windows 11, Intel Core i7, Geforce RTX, 8GB VRAM.
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I haven’t had much luck with it either, fairly much given up on it as well.
Such unpredictable results. Maybe it’s more my lack of understanding, but it seems particularly complex and unfriendly to use.
I purchased it a long time ago, and barely used it because it’s just not friendly to use and the tutorials aren’t great either.
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The curve editor in every other 3D program automaticaly records any key framed animation as an F-curve ready to
edit in your graph editor.
This is not the case with Iclone as you have to “bake” a Motion clip to curves before editing.
This in & of itself is not the problem as any 3D animation program that uses a motion clip system typically has to have a motion clip
unpacked or “baked” to standard key frames for editing.
Even Daz studio’s Motion clip& graph editor can do this accurately
The problem most here seem to be having with Iclone’s curve editor ,is that the unpacked or Baked motion Data seems to be unstable and vanishes randomly making the curve editor difficult difficult if not impossible to use effectively
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@AutoDidact: I understand the need to bake Motion Capture files to extract the keyframes, but I can’t even seem to do simple modifications on keyframes I’m creating in the software, on basic things like camera and light transforms. The keyframes mostly seem “locked” and non susceptible to changes made by selecting the various curve type buttons in the Curve Editor (I say mostly because some work, some don’t, there’s no logic to it). Also the bezier handles on key’s curves are invisible unless I zoom SO FAR INTO the graph that the handle ends are out of frame and unselectable!! So you cannot adjust the curve’s ease in any way.
Another weird glitch I cannot find any support for is that half of my Curve Editor timeline graph is “greyed out” arbitrarily and I cannot edit or navigate within this zone, which I can only get rid of by randomly increasing the number of frames in the project until the grey-out goes away.
I am wondering if possibly this is a display settings bug from working on a gaming laptop instead of a workstation, because it is seriously a joke, actually a crime, that they dare release this software – which does so many other things brilliantly – without making the Curve Editor absolutely bulletproof. Or at least on par with existing 3D animation software which had this locked down decades ago.
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I regularly use the Curve Editor to help me clean up mocap, and overall it does a pretty good job, particularly the smoothing options, but it is really slow on a long animation and has a tendency to crash if you try to hurry it. That said, overall, iClone is really a great animation tool for me, and has really improved my speed and quality in composing animation.
Hi Tim
Are you running the latest version of Iclone?
No–been seeing a lot of issues, so a little afraid LOL
I don’t think its useless, I don’t have the majority of these problems, and so it has some targeted uses for me - but I try to avoid it as much as possible since it is abysmally slow and has many annoying interface issues. Its also terribly documented for very important, basic things, like its FK/IK system.
The worst thing about Reallusion is that they constantly dump new things but very rarely continue development on any of them. Everyone hates subscription software, but this seems to be the cost of avoiding it with Reallusion. Almost zero investment in anything they can’t charge something more for or use as a new marketing gimmick.
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I do like the one price-one seat pricing model and I’m appreciative of that. There’s obviously a lot of legacy stuff stuffed in there for forward compatibility from earlier generations of software which I never even used. Having said that, a Curve Editor is probably the most basic thing required for ANY 3D software platform and a functional UI should have been locked in from the start.
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