Crowd simulation Live Link takes FOREVER to export to Unreal

Hi All,
I think this may be more of a heads-up than anything else. I love the crowd simulation. I am a theater/live event scenic and projections designer. The ability to add crowds and audiences to my pre-viz animations is a huge plus. But I think there needs to be an acknowledgement that this process, while it might technically be a time saver, is VERY time consuming. I started exporting the attached scene, via live link, to UE 5.5, over 26 hours ago. And it is STILL syncing. As far as a crowd goes, this is not even that huge. 1440 frames of animation (one minute at 24 frames).

Only 4 of the characters are “hero”, the rest are all Actorcore.

My gpu is a RTX 3080 ti, i9 cpu. 32 gig r5 ram.

maybe this here helps :