Creating Animated Astrology Content: Workflows for Daily Zodiac Shorts in iClone & Cartoon Animator?

Hi everyone,

I’m currently in the planning stage of developing an automated/semi-automated pipeline to produce short, daily animated videos centered around astrological archetypes and cosmic themes. The core concept is to create distinct 3D character rigs for each of the twelve zodiac signs—visually categorized by their elemental properties (Fire, Earth, Air, Water)—and render quick daily transit updates and character interactions for social media platforms.

Since this will involve producing high-volume, recurring content on a tight daily schedule, efficiency in facial animation, body motion libraries, and batch rendering is critical. While designing the daily narrative scripts and character personalities, I’ve been analyzing how cosmic platforms organize their daily content—referencing sites like Astroma to see how real-time insights and horoscope daily breakdowns are structured for short-form consumption.

For creators who produce frequent, serial, or daily animated content, I’d love to get your advice on optimized workflows:

  1. Software Choice: For a solo creator producing daily 30–60 second clips, do you find iClone (with AccuRIG and Motion LIVE) or Cartoon Animator faster to iterate and render on a daily basis?
  2. Asset Management: What is your preferred setup for managing reusable character poses, facial puppet templates, and camera presets to minimize setup time per episode?
  3. Mocap vs. Keyframe: Is using Motion LIVE with a facial tracking app (like AccuFACE) reliable enough for daily speech animations without requiring heavy manual cleanup?

Any tips, template suggestions, or workflow bottlenecks I should watch out for would be greatly appreciated!

Can’t help with the comparison to Cartoon Animator, because I’ve never used it, but my recommendation for the organization question is to think hard about your setup, and by that I mean storage, folder structures, and naming conventions.

Mine is a mess because when I started using iClone and (at the time) CC3, I had a very small drives, and had to put everything on externals (by everything I mean both CC/iClone template files and my own custom files, whether those were animations or custom characters, props etc). What happened over time, with computer upgrades, drive failures (always from being too full - this stuff adds up fast) and new versions of the software, was a hot, hot mess, with duplicates on multiple drive and lost files.

The software does not like using multiple drives at once (one for templates, for example) and one for custom. It’s certainly possible, but you have to set it in different locations (software settings locations) and if you mess up, you have Reallusion’s endlessly nesting folder structure in places you don’t want it, and hours lost trying to merge folders without losing files that might be slightly different but have the same name.

You can save pretty much anything you make, whether it’s a character, an animation (even facial with sound), an outfit, or even physics on a hair asset, so once you’ve made something you can always reuse it as long as you remember to save it to start with. :wink: (and that you can find it).

Just be very sure where you want to put things, and that you have it set up the way you want before you start downloading. If you want to keep it simple, get the biggest drive you can for your c drive, and let Reallusion put things where it wants, which is the Public Documents folder on C - not the regular Documents folder. It all works beautifully until you start fighting where it wants to put things.

On the question of would MotionLive and Accuface be efficient enough for a daily production without a lot of fussing, that depends on how particular you are and how “realistic” you go. I’m assuming that since you’re also looking at Cartoon Animator, you’re thinking stylized or toon, in which case I think they would be fine as long as you get ahead of your production schedule, because remember, you want days off, too, and you still have to edit and upload, etc, as well as create the actual animations.

Anyway, it sounds like an interesting project and I hope my answers helped at least a little.

:slight_smile: