When using the “Convert to Game Character” functions, the baking process is not completely working properly. The textures generated through the “Single Material” option currently have errors in them. More specifically, the Opacity and Normal maps are not generating the correct texture information. Furthermore, the “Separate Eyelash Material” option is not functioning properly as well. The eyelashes still get generate into the Base Color map. Please see attached screenshot for more information.
Hi,
Sorry you’re experiencing this. This issue has already been reported on Feedback Tracker, and dev team is currently working on it and plan to release a patch shortly.
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