Converted to add spring bones - lost eyebrow animation

Hello! I’m new to CC and trying to figure out the pipeline.

I created a character with a CC base mesh edited with Zbrush Facetools and geometry based eyebrows. I then converted to nonstandard to add spring bones to the hair. I was able to import the facial profile (with loss of wrinkle details), but the eyebrows are no longer connected to the facial animation - how do I get it back? Thank you!!

Update: I exported the FBX following this tutorial: Reallusion Courses - Free Online Tutorials for 2D & 3D Animations

This worked to keep the eyebrow animation, but I did still lose the wrinkle textures- any help on that would be much appreciated!

If you just need to add spring bones to the hair, then I’d recommend converting hair to accessory and keep as such. This way you may rig it externally and keep as accessory without the need to convert your character to Humanoid and struggle with blend-shapes and other issues you might face.

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