Cloth simlation not working in Unreal using Live Line

Hi All,

I have a custom character with a custom cloak that I made. The cloth simulation works fine in Iclone but as soon as I transfer it across to Unreal it doesn’t work. Does anyone have any ideas what could cause this?

Many thanks in advance,

Peter

I have a similar tutorial video here for your reference — this should help you achieve the cape effect you’re looking for.