Clipping Beard Error

Hello dear Forum,

I have another question regarding the iClone to Blender Workflow.

As you can see in the screenshots, I have a model with a beard. When I animate it with Viseme, and then export it via the blender plugin, the lower part of the beard (its called “Circle_Thick” in iClone) clips through the Chin when he talks.

Screenshot 2025-04-11 124214
Screenshot 2025-04-11 124020_01

It’s a bit hard to explain with screenshots, I made a short video, which you can see here:

https://cloud.unicut.media/s/cKXd6HqdmmEotxF

In iClone, it looks just fine.

AND the really weird part is: when I export it via this button

Screenshot 2025-04-11 125423_01

and then import it in blender via “Import Character” in the CC/iC Pipeline menu, SOMETIMES I get an python error, but it imports it just fine. But the real strange thing is, that the beard then locks to the chin just fine :face_with_spiral_eyes:

Can somebody help me with that issue??
Best Michael

Hello, I had this issue before, I found an easy solution for it.

Put your character in rest position, select the beard, add to it a surface deform modifier, select the body as the target, bind it.

After this, you can put back the characer in pose position. Now when you play/render the animation, the beard will move and deform with the expressions and viseme animation.

Hey :slight_smile:

I actually just found the solution: I re-applied the CC4 Extended Facial Profile, that did the trick for me as it seems…