Classical Cartoon Motion - Evil Diva Moves | Hand Key Character Animations for iClone and ActorCore

I have been testing cross-platform with the Unity MR template in Unity 2022.3.21f1 with Microsoft.MixedReality.OpenXR 1.9.0.

When building with the meta openxr plugin and targeting quest pro, this works as expected.

On HoloLens2, hands track correctly but hand rays do not appear. This appears to be because the values for the Ray interactor pose refer to Aim Position and Aim Rotation, which are present in the Meta OpenXR plugin.

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