One photo is from Character Creator 5, one is from Unity (URP)- In Unity I’m using prerendered backgrounds so the background is not ingame 3D objects, for reference. The character is the only 3d element in the game.
Whenever I move my characters into Unity they look so waxy… I don’t know why. They don’t look detailed at all and look dead behind the eyes. I have a couple lights in my scene but that doesn’t really seem to fix the issue. I don’t yet have post-processing in, but I feel like the character looks too smooth anyways so I’m not sure how it could completely help…
I’m exporting and deleting unneccary faces, smooth mesh, SubD2, baking skin and hair maps, etc. Not sure where to go from here, it feels like I’m importing incorrectly from CC. Thanks!

