Character Creator 4.1 Now Available - Feature Highlights

Welcome

Living up to the motto of “Enlivening Any Character”, Character Creator 4.1 (CC4.1) aims to overcome the obstacle of rigging characters for animation. Aided by the built-in technology of AccuRIG, CC4.1 can turn any static model into an animation-ready character with cross-platform support in minutes. Furthermore, enhanced subdivision export combined with the flexibility to generate levels of detail (LODs) empower both pro and indie studios to enhance their characters toward hyper-realistic digital actors for film or optimize for massively multiplayer online games without compromising real-time performance.

  • Turn Static Models Into Live Characters - Auto-rig humanoid 3D models.>>Know more
  • Optimize & Decimate Characters (LOD) -One character, multiple applications.>>Know more
  • Subdivision Export -Real-time models with high-quality rendering.>>Know more

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Turn Static Models into Live Characters

Powered by AccuRIG, Character Creator can auto-rig humanoid models as well as handle complicated multi-mesh structures with cutting-edge features. Hard surfaces can be isolated from skin weights to retain their rigidity, while painted skin weights can be pruned and tweaked, regardless of complexity.performance.

  • Auto-rig selected mesh :Choose the desired items to undergo a simple 3-step auto-rig process⁠—each step is configurable and reversible.

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  • Savable bone definitions :Game developers can apply the same bone definition profile to other game avatars of the same body scale⁠—a massive time-saver to avoid repetitive steps.
  • Re-rigging and repurposing :Humanoid characters or static meshes can be transformed into CC Avatars while retaining original facial bones and facial animations. Polycount and bone count can then be effortlessly reduced for re-rigged characters.
  • Hard surface auto-attachment :rigid items such as helmets and armors are auto-attached to the closest bones as accessories to prevent mesh distortion.
  • Unused bone masking :properly animates assigned bones, suitable for partial body movements or characters with imperfect T or A-poses.
  • Physics, skin weight and skeleton adjustments :let artists manually refine the auto-rig results, adjust body proportions, assign physics attributes to floating accessories, and so on.

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Learn more information by visiting our website.

Optimize & Decimate Characters (LOD)

Optimized and decimated characters can be attained with one simple click for one-man teams and AAA production studios alike. Character Creator maximizes usability for each character you make while outfitting them for film production, game design, VR/AR applications, and massive crowd simulations.
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  • Scaling down characters - Multiple levels of detail :provides users with complete control over the reduction process, including bone count, polycount, texture size, and facial details.

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  • Flexible character optimization:is fully customizable. To avoid the repetitive conversion process, all custom settings and profiles can be saved for reuse on other characters.

  • 1. Custom Settings

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  • 2. Bone Templates:Three types of bone templates suit different applications across different media.

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    1. Meshes:Users can reduce the polygon count and keep the mesh structure at the same time. Users can also merge all the accessories into one mesh for PBR rendering.

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  • 4.Texture

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* 5. Facial:The Facial Reduction panel gives the option to leave out facial morphs, teeth/tongue, and facial bones to optimize real-time performance and gear toward crowd rendering.

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    1. Baking Hand Gestures: With faraway characters, or characters holding objects, one can choose to reduce finger count, or replace the hand gesture.
  • Learn more information by visiting our website

Subdivision Export

The capacity to subdivide a low poly real-time character model is crucial for close-up shots and high-resolution image/video output. Subdivided animation-ready characters are compatible with all render engines and provide salient improvement in visual quality.

  • The world’s only subdivision export for animated characters :Quad-based rigged characters can be exported in FBX/USD format with facial morphs and rendered in other applications without hindrance.
  • Production-ready quality :CC Avatars and any imported low-res, quad-based characters can benefit from Subdivision Export, including realistic characters and stylized characters. The outline and shading of accessories, clothes, and props are optimized as well.
  1. Optimizing Outline & Shading
  2. Realistic Character
  3. Stylized Character
  4. Clothes / Accessory / Prop
  • Export to major platforms :Simply via FBX/USD format or LiveLink, Subdivision Export greatly elevates all types of real-time characters for professional high-res rendering.

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  • Learn more information by visiting our website.

Software Updates

  • Release Note

Guide and Manual