Hey all, I’m looking into some software that might help my workflow creating game characters. I’m working with UE5, but metahuman is pretty limited in what it can create (pretty much just…humans), and the UE to blender back to UE workflow doesn’t add much. What I’m really looking to do is create more dramatically different humanoid/non-human characters with things like horns and wings and tails etc. that are part of the actual skeletal mesh that can be animated as part of the entire animation blueprint (eg. tail swings in rhythm with running animation). I had hoped CC5 could do this for me, and while it looks pretty great for rigging, I’m not seeing much in the way of support (as far as tutorials go) for actually creating characters. I’m also seeing a lot of blender/maya to CC workflows, so just to clarify before making any decisions, I was hoping to get a clear answer on this here before spending money on something that can’t actually do what I’m looking for.
tl;dr: should I just stick with learning blender to model characters?