CC5 - What can it really do?

Hey all, I’m looking into some software that might help my workflow creating game characters. I’m working with UE5, but metahuman is pretty limited in what it can create (pretty much just…humans), and the UE to blender back to UE workflow doesn’t add much. What I’m really looking to do is create more dramatically different humanoid/non-human characters with things like horns and wings and tails etc. that are part of the actual skeletal mesh that can be animated as part of the entire animation blueprint (eg. tail swings in rhythm with running animation). I had hoped CC5 could do this for me, and while it looks pretty great for rigging, I’m not seeing much in the way of support (as far as tutorials go) for actually creating characters. I’m also seeing a lot of blender/maya to CC workflows, so just to clarify before making any decisions, I was hoping to get a clear answer on this here before spending money on something that can’t actually do what I’m looking for.

tl;dr: should I just stick with learning blender to model characters?

Model and rig your non-biped non-human creatures in Blender because CC5 is just a limited as the UE5 Metahumans in this regard.

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I will echo what @AutoDidact said however there are still some useful features to CC5. If you want highly detailed humanoid character models with expressive faces, CC5 is the right choice for you.

You technically can get more distinct features or alien-like models. But you have to put more work in and it’s not out of the box (at least without spending money on addons). You can send a CC5 character into Zbrush or Blender and adjust it more in there, to make it more alien-like. However you’d still need some knowledge of sculpting to do so and you also have to be careful not to change the number of vertices on the base mesh otherwise CC5 will no longer recognize it.

So yes it is possible, but still requires work. This pipeline does make it easier than creating and rigging an entire model from scratch though, as long as you stay within the known limitations of the CC ecosystem.