So for the past several years I have been solo developing a side-scrolling game which is intended to be inspired by the old school “Magic Sword” game from when I was a kid. The twist, is that my version will be set in the world of Robert E. Howard and H.P. Lovecraft, so as you can imagine I’ve had my work cut out for me. I’ve been using Character Creator since the launch of CC3 and with each new iteration, I take my existing work back to formula and try to improve with the newest tools on hand. I was super excited when I assumed UE5.6 and CC5 were coming out around the same time, but got kinda scr3wed when the timeline for CC5 got pushed back by months, so it became impossible to predict what changes I would have to make to my pipeline. After the release finally dropped, I’ve been working at breakneck speeds to get caught up and make up for the months in delay, but I have to say, in spite of my obvious aggravation, I am very happy with the resulting leap forward in quality. As such, I am sharing some screen shots, still very much work in progress…
Screenshot from the original game as inspiration:
Using Headshot to create the base model of Conan, all the way back in CC3:
Updated and polished version using Zbrush, Wrap and CC5:
Game ready version from CC5 Control Rig in Unreal Engine 5.6:
Cinematic Versions using CC5 Head export and UE5.6 Metahuman -
Conan:
Thulsa Doom:
Throgrim: