CC5 -> UE Auto Setup 1.40 errors (FBX import)

I’m getting the following errors when importing a character via FBX export from CC5 to UE. Screenshot is attached.

I got the same .
Instead when I clicked on the box USE TO AS REF POSE … no
What would be the right thing to do? Why do they advise against clicking that option in the Reallusion tutorial?

At this time, it’s best revert back to CC 4.5.4 and iClone 8.5.4 - NOT CC 4.6 or iClone 8.6. CC5 is a buggy mess likewise with iClone 8.6.

They say a hotfix is coming next week but, there’s so many bugs and issues I think it’ll be at least another 2-3 months before all of them are worked out. It’s unbelievable something like this was released to the public.

No my friend . Be patient :grinning:
About this topic I acctualy always export by cheking that option .
Here I did it, and the result is ok

They release version 1.41 but still got errors with compiling with UE 5.5 the issue goes with the utility need it for CC5 characters. You will find out as soon you compile your project. This is the error look like:

UATHelper: Packaging (Windows): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Saving: Property ‘StructProperty /Game/CC_Shaders/Utilities/CR_FaceExpRig.RigVMMemory_Work:RigVMModel___DISPATCH_RigVMDispatch_ArrayIterator_Element’. FallbackStruct structure.