CC5 to Iclone 8.6 to Unreal Engine 5.6 : Sub Surface is not happening

Exported the character from CC5 to IClone 8.6, then through Unreal Live Link to UE5.6;
In UE5.6, the sequence came correctly, but the Sub-Surface scattering is not seen, as in the image attached.


Kindly suggest what a workaround will solve this issue. (I read in a AI suggested info, that the Live Link Plugin is broken, and this has to be handled manually. Is that right?)

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