As an indie and hobbyist owning a small animation studio… I had a few issues with CC3 then CC3+ and CC4 which was just CC3+ with better shaders… these issues were most topology issues causing animation to look like the Sims 2 game when a character is stretching out their arms for example as the lats and shoulder look awfully incorrect.
Another big issue was the Thumb offset when using Pro animation mocap suits. The thumb always was far and rotated away from the hand.
I contacted Reallusion by mails, reporting tickets, and their social media accounts with pictures showing the issue… and I only got on vague answer that MADE ME JUST WALK AWAY and left Reallusion for good.
The answer was “We are sorry for this common issue… but we won’t be able to solve this thumb issue.” And that was it.
NOW, I see that CC5 and hoping that it’s going to change things using better topology and correct skeleton. But I saw on CC5 promo page that it still uses CC3+ topology?!!! Seriously?
Correct me if I’m wrong.
I don’t know if this just to speed up CC software line CC6 then CC7 then CC8 then CC9 matching with iClone 9…?