Hey everyone, I wonder why after replacing the head skeletal mesh of a CC5 HD character with a MetaHuman character blueprint in Unreal Engine 5 (UE5), the head rotation no longer works. The original MetaHuman blueprint was linked to Live Link Face to support head movement, but it stopped functioning after swapping in the CC5 head.
If possible, could you provide a full recording of your workflow?
In most cases, characters sent to UE via Live Link Transfer should allow direct control of head rotation.
However, we suspect that your process might be different, so seeing your workflow video will help us assist you more effectively.