CC5 Character hair looking very different in UEs path tracer

I like to use Unreal’s path tracer for my renders but the hair on my CC5 characters ends up looking way different. I’ve done my best to tweak settings dialed in to fix it but I was wondering if anyone had any tips to handle hair better when using path tracer?
I think some issues are how path tracer interacts with hair cards vs something like metahuman’s grooms?
I just want to figure out the best workflow to make sure that my CC5 characters look the best when using path tracer.
Thanks!