CC5 Character Artist + Unity WebGL specialist needed — Cartoon avatar for real product

I’m building a conversational AI avatar called ANNY, used in a real app for seniors in France. I need someone who masters the full pipeline: Character Creator 5 → Unity URP → WebGL. Both skills are mandatory, not optional.

The project:
I have an existing CC5 character (.ccProject file provided) that I want rebuilt and perfected. The character is a young woman — auburn/red hair, brown eyes, warm skin tone, brown turtleneck. Pixar/Disney-adjacent style. The priority is the face: it needs to look beautiful, expressive and trustworthy in-browser. This avatar will talk to elderly people daily — first impressions matter enormously.

Technical requirements (all mandatory):

  • Work directly in Character Creator 5 from my .ccProject reference file
  • Full facial expressiveness: ARKit 52 blend shapes for lip sync + emotional expressions
  • Maximum face quality achievable in Unity URP WebGL
  • Hair built with opacity map textures — no strand shaders
  • Final WebGL build under 10MB
  • Cartoon/stylized shaders fully compatible with Unity URP + WebGL 2.0
  • Final delivery as Unity-ready package ready to integrate

To apply, I need:

  1. Proof that you work with CC5 — show me a character you built or refined in CC5
  2. A live WebGL demo link of a character you personally optimized for WebGL — hosted by you, accessible in a browser right now. Not a client video, not Blender renders.
  3. Your price and delivery time

Budget: 500€ — 1000€ depending on quality.

If you can’t provide both a CC5 example AND a live WebGL link, please don’t apply.

Serious candidates only.