CC5.02/ IC8.62 Release Note - Several Bug Fixes

Character Creator v5.02 (5.02.0923.1), iClone v8.62 (8.62.4523.1), CC UE Control Rig v1.11 released on Sep. 24th, 2025

Character Creator v5.02 Several bug fixes.

ActorMIXER

  • Excessive wait times with “Random Face” features. Note: Random Face does not currently support multiple Content Manager > Drive/Folder Template Folders (only supports the Default Path).

  • Excessive jaw tilting when mixing Mixer assets derived from characters with very exaggerated jaws.
    Note: Characters must recreate MIXER assets to obtain the correct result.

Basic Editing

  • The character’s bind pose was unexpectedly altered when exiting “Adjust Bones” mode after changing SubD levels.

  • Unable to use the up and down arrow keys for hierarchical bone selection while in the “Modify > Skin Weights” mode.

Animation

  • Unexpected deviations from the original expressions when an iTalk is saved and reapplied to the character in certain projects.

Export

  • Extra static body meshes appeared when exporting SubD 1 and 2 characters as Alembic. Forum Post

  • FBX export, with “Mesh and Expression Sequence” setting enabled, fails for viseme 1:1 characters. Feedback Tracker

  • Mouth can’t open and suffers from inconsistent animation when mouth animation is export to Unreal via Auto Setup.

Load File

  • Texture error after an application crash and unsaved project data is restored.

  • Excessive hang times when saving motion-plus, applying motion-plus, or replacing a character in the project. Forum Post

Optimize and Decimate

  • Application crashes when a character without the diffuse texture is converted to an LOD.

  • SubD data was lost after running Optimize and Decimate > Custom > Texture conversion on SubD characters.

  • Character type reverted to Humanoid after running Optimize and Decimate > Custom > Facial conversion.

  • Characters wearing clothing with hidden mesh settings produced abnormal body textures after conversion using Optimize and Decimate > ActorBuild.

Transformer

  • Toenail mesh distortion on Daz Genesis 9 character imported via the Transformer. Feedback Tracker

  • Missing arms, body, and eye data from the INI file saved with the Transformer.

Render

  • The viewport turns dark and flashes when the Reflection Shader is applied to an object with “Preference > Performance > Enable DLSS” is enabled. Forum Post

  • iClone and CC crashes when “Preference > Performance > Enable DLSS” is enabled and “Mirror Prop (Reflection Shader)” is applied. Forum Post

iClone v8.62 Several bug fixes.

Fixed

Animation

  • Look at effect is removed from the eyes after setting the “Look at Camera / Target” settings and performing “Menu > Animation > Flatten All Motion with Constraints”. Feedback Tracker

  • Unexpected deviations from the original expressions when an iTalk is saved and reapplied to the character in certain projects.

Export

  • Extra static body meshes appeared when exporting SubD 1 and 2 characters as Alembic. Forum Post

  • Mouth can’t open and suffers from inconsistent animation when mouth animation is export to Unreal via Auto Setup.

Load File

  • iClone crashes with certain character FBX exports. Feedback Tracker

  • Texture error after an application crash and unsaved project data is restored.

  • Excessive hang times when saving motion-plus, applying motion-plus, or replacing a character in the project. Forum Post

Render Image/ Video

  • Open plugin cannot use certain content causing the plugin to fail.
    Example: PopcornFX Sequencer > Load Preset to List showed an error message; Vehicle Interaction couldn’t find Target Motion.

Python Plugin

  • For certain computers, setting render format to mp4 locks the frame rate at 30 fps.

Live Link / Auto setup for Unreal

  • Feet deforms for high-heels wearing characters transferred to Unreal via Live Link. Feedback Tracker

  • Mouth can’t open and suffers from inconsistent animation when mouth animation is export to Unreal via Auto Setup. Forum Post

Render

  • The viewport turns dark and flashes when the Reflection Shader is applied to an object with “Preference > Performance > Enable DLSS” is enabled. Forum Post

CC UE Control Rig v1.11 bug fixe.

  • Fixed: Multiple characters are affected when a character is adjusted using the Unreal CC_CR_Picker control panel. Get this version