Character Creator v5.02 (5.02.0923.1), iClone v8.62 (8.62.4523.1), CC UE Control Rig v1.11 released on Sep. 24th, 2025
Character Creator v5.02 Several bug fixes.
ActorMIXER
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Excessive wait times with “Random Face” features. Note: Random Face does not currently support multiple Content Manager > Drive/Folder Template Folders (only supports the Default Path).
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Excessive jaw tilting when mixing Mixer assets derived from characters with very exaggerated jaws.
Note: Characters must recreate MIXER assets to obtain the correct result.
Basic Editing
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The character’s bind pose was unexpectedly altered when exiting “Adjust Bones” mode after changing SubD levels.
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Unable to use the up and down arrow keys for hierarchical bone selection while in the “Modify > Skin Weights” mode.
Animation
- Unexpected deviations from the original expressions when an iTalk is saved and reapplied to the character in certain projects.
Export
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Extra static body meshes appeared when exporting SubD 1 and 2 characters as Alembic. Forum Post
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FBX export, with “Mesh and Expression Sequence” setting enabled, fails for viseme 1:1 characters. Feedback Tracker
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Mouth can’t open and suffers from inconsistent animation when mouth animation is export to Unreal via Auto Setup.
Load File
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Texture error after an application crash and unsaved project data is restored.
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Excessive hang times when saving motion-plus, applying motion-plus, or replacing a character in the project. Forum Post
Optimize and Decimate
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Application crashes when a character without the diffuse texture is converted to an LOD.
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SubD data was lost after running Optimize and Decimate > Custom > Texture conversion on SubD characters.
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Character type reverted to Humanoid after running Optimize and Decimate > Custom > Facial conversion.
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Characters wearing clothing with hidden mesh settings produced abnormal body textures after conversion using Optimize and Decimate > ActorBuild.
Transformer
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Toenail mesh distortion on Daz Genesis 9 character imported via the Transformer. Feedback Tracker
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Missing arms, body, and eye data from the INI file saved with the Transformer.
Render
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The viewport turns dark and flashes when the Reflection Shader is applied to an object with “Preference > Performance > Enable DLSS” is enabled. Forum Post
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iClone and CC crashes when “Preference > Performance > Enable DLSS” is enabled and “Mirror Prop (Reflection Shader)” is applied. Forum Post
iClone v8.62 Several bug fixes.
Fixed
Animation
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Look at effect is removed from the eyes after setting the “Look at Camera / Target” settings and performing “Menu > Animation > Flatten All Motion with Constraints”. Feedback Tracker
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Unexpected deviations from the original expressions when an iTalk is saved and reapplied to the character in certain projects.
Export
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Extra static body meshes appeared when exporting SubD 1 and 2 characters as Alembic. Forum Post
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Mouth can’t open and suffers from inconsistent animation when mouth animation is export to Unreal via Auto Setup.
Load File
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iClone crashes with certain character FBX exports. Feedback Tracker
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Texture error after an application crash and unsaved project data is restored.
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Excessive hang times when saving motion-plus, applying motion-plus, or replacing a character in the project. Forum Post
Render Image/ Video
- Open plugin cannot use certain content causing the plugin to fail.
Example: PopcornFX Sequencer > Load Preset to List showed an error message; Vehicle Interaction couldn’t find Target Motion.
Python Plugin
- For certain computers, setting render format to mp4 locks the frame rate at 30 fps.
Live Link / Auto setup for Unreal
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Feet deforms for high-heels wearing characters transferred to Unreal via Live Link. Feedback Tracker
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Mouth can’t open and suffers from inconsistent animation when mouth animation is export to Unreal via Auto Setup. Forum Post
Render
- The viewport turns dark and flashes when the Reflection Shader is applied to an object with “Preference > Performance > Enable DLSS” is enabled. Forum Post
CC UE Control Rig v1.11 bug fixe.
- Fixed: Multiple characters are affected when a character is adjusted using the Unreal CC_CR_Picker control panel. Get this version