Warudo is a newcomer to the VTubing clients, which runs entirely on Unity, and is unique in offering near full support for Unity-based shaders! (unlike the others that force you to be MToon shader compatible, which is a cartoon and very limiting).
CC4 models → for VR Chatting, VTubing, etc. That’s the goal.
=== CURRENT STOPPERS ===
- CC4 Unity Tools don’t seem to offer “ARKit” setup for the 52 morphs.
- CC4 and/or CC4 Unity Tools don’t seem to provide the “AIEOU” morphs options.
I’m also running this issue with Warudo. I think in order to get this pipeline working, it might require a little work from both CC4 staff and Warudo.
But wow, this would be the new Reese’s cup combo. A perfect match. VTubing is near 100% “cartoon/anime” only because no good pipelines exist to do otherwise. CC4 is all set up to become the primo supplier of more realistic characters.
The winning combo currently is UE5, with MetaHumans.
CC4 + Unity + Warudo – can provide a winning solution here, for those who prefer the Unity environment (with C#/.NET focus) - compared to UE5.
I’m going to use this thread to mark the solutions to these issues, as they are achieved.
End goal, is turn-key pipeline from CC4 to Warudo!
Real-time:
ARKit/iPhone - Face Tracking + Head Position XYZ and rotation
{various options} - Arm/hand/finger/body tracking.
Real Time Lip Sync! (but is hybrid to combine it with your current facial expression)
It won’t have the fidelity achievable via iClone8, but it’s real-time, and for Vtubing/Chat, “excellent”.