Has any one else had/solved this issue? I import a character from CC5 using the auto setup plugin, then create a UE control rig using the CC UE Control Rig plugin, I add that control rig BP into the map and level sequence, but if I turn on path tracing the character disappears.
The skeletal mesh of the character is visible and looks great with path tracer turned on, and I can add the skeletal mesh to the map/level sequence and then add the UE control rigs to it in the sequencer BUT no facial animations will play on the skeletal mesh, even though I see the gizmos on the face board move.
Does anyone know how to get facial animations to play on the skeletal mesh OR how to get the CC control rig BP to be visible with path tracer turned on?

