Hi!
Thanks for replying!
I managed to solve the issue but I had to use iclone.
I iclone I had to make a primitive cube and use it as a floor. I activated physics on it and set it to static, then I set it as “dummy” so its invisible. Also checked “set as surface”
Character creator doesn’t have this feature and I was not able to apply rigid body physics to props. I could assign physics but it would not collide with the cape.
In that sense these two softwares are built for their purpose, but thankfully both have identical rendering options.