I created a character in CC5, it is quad mesh in CC5.
But, When I exported it to an FBX file(clothed character option), the character in FBX file converted into triangular mesh.
I want to export it to quad mesh FBX file.
Has anyone experienced the same problem as me and solved it?
Please help me.
cf.
TMI, I made the character’s head from Headshot2, When I exported the character with no InstaLOD option,
I’ve imported the fbx file into UE5, Blender3D, 3dsMax, Maya, and they all get imported into triangular mesh.
I’m not an expert at all but this was the first I idea that came to mind. I remember that at the request of users in the past quad export should be an option. Hopefully someone who is REALLY knowledgeable will respond.
I tried to reproduce this issue by exporting a character from CC5 (and used Headshot 2) to Blender, but it imported as a quad mesh correctly on my end.
To help identify what might be triggering the triangulation, could you please provide:
Export Settings Screenshot: A screenshot of your Export FBX panel, showing all the options you have selected.
Project File: If possible, could you send the CC project file to alanyang@reallusion.com? This will allow me to test the exact same character and settings.
Unreal Engine converts all meshes to triangles for GPU rendering (as in most game engines). When you export an FBX from UE5, it can only exports this triangulated mesh.